Contract with Korean company (5,000 pcs) (January 2020)
Exclusive contract with Polish company (8,000 pcs) (February 2020)
Contact 6 countries (UK, UAE, Japan, Thailand, Saudi Arabia, Spain) for the future sales
Company Overview
GENIBOT is an all-in-one educational robot which is capable of teaching interactive coding concepts, STEAM, and AI (artificial intelligence) for young students. From unplugged card coding to line-tracing, grid, language, music, mathematics in a variety of ways of STEAM, as well as AI for education to teach from the Age 4+ to teenagers the basic concept of coding.
Company details
Official_company_name: Website english version url:http://en.genirobot.com/ Founded Year:2019 Country of HQ: City of HQ: Number of full time employees:6 Equity Capital Raised(Usd) so far:0.12 Mil Current Investor Lists:2
About company/product in details
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Current Fundraising Info
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Target Buyer Info
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Problem Overview
The robot education market has grown to $2.5 billion USD overseas and $106 million USD domestic market. However, interactive education(non-faced-to-face online lectures) between teachers and students is not possible with existing coding robots.
Moreover, learning management system in education has limitations due to the lack of communication for real-time feedback and evaluation between educators and students.
Solution Overview
Our applied technology (patented Star-Network, Beacon industrial multi-tasking) provides real-time interactive communication between “GENIBOT”.
It solves the existing communication problems, implements real-time individual evaluation with personalized learning through two-way communication in a contactless environment between teachers and students.
In addition, the online/virtual LIMS(Learning Interactive Management System) solution
maximizes the satisfaction of teachers and students through AI and coding classes in
non-face-to-face online lectures.
Go-to-Market Strategy and Business Model
Market
Korea
B2G: Kindergarten and elementary school markets /
B2B: Cooperation with member-based companies (e.g., Chungjae education) /
B2C: Online and offline store sales
In the future, we plan to expand the market for disabled students and senior dementia
prevention for ages 60+.
International
2020: Export to 5 countries/ 2021: Export to 10 countries/ 2022: Export to 20 countries
Business Model
Korea
Strategic alliance, network and distribution channel with three partners
B2G: Kindergarten, school, after-school education market / B2B: Member-based market
including Chungjae education / B2C: Entered large online and offline distribution channels
International
Software-based service and Educational Platform for product users:
It is possible to convert into learning content data through machine learning on the embedded sensor
applying the Bluetooth LE-based mesh/star network.
By accumulating user data through LIMS, we can provide a variety of customized content and device
packages suitable for the each level of user as a platform service (with deep learning) in the future.
Competitive Landscape
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"Bellevue College - Computer Science
University of California, Irvine - Mathematics
Seoul National University
Graduate School of Business - MBA
1. SIGONGmedia CSO, New business planning and Coding Education business directing
2. Korea Digital CMO, Overseas Business
3. SWIS Inc. CEO (USA, Silicon Valley)
4. Fermat U.S.A. Inc. (USA, LA)"